The prototypes were given to the developers for layout

So, to begin with, the team divid the application into sections. Then, the development of each screen was schul by days, decomposing the tasks . This is just a small part of the plans to create a dark theme for the corporate messenger Compass The team work in iterations: Designers develop several dark theme mockups. The team then call each other and studi the layouts online on the Figma website, making adjustments.

When everything was ready

The designers began to create new layouts. Once the norway phone number library developers had finish the layout, the team mov on to testing. Bas on their results, the interface and settings were chang again. We tri to choose a dark theme and all interface elements that would be as comfortable as possible for users. Real-life tests The design team began developing the dark theme from the main screens of the corporate messenger: the chat and the side menu.

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The iOS app developers prepar several dark

Theme screens, add them to the TestFlight website for beta testing, and then the entire team began testing the dark interface in real-world conditions. The idea was to turn on dark mode and try it out in different scenarios. To understand, for example, how the dark theme would look in bright sunlight in a park. Wouldn’t the eyes get tir when reading, watching a video or a file in cloudy weather.

When there is little light

It is important to understand how the chosen solution is perceiv from the outside. You ne to try to put yourself in the place of modern users. The team kept such here’s what you ne to know reports on the development and testing of the new interface: To accurately cover all scenarios for using the dark theme, we test the app at different times of the day and night.

We evaluat the design under different

Lighting and in different rooms. This help us understand how convenient the dark mode is if a person uses the messenger in transport, at work, or on the street. Veronica, UI designer at Compass The team conduct the entire development process in the cg leads Compass messenger. All ideas were collect in a special chat. After that, they were work through, test, and a conclusion was made: what should be implement and what should be remov. If the dark theme or its individual elements turn out poorly, the prototype was resign. And so they work until the moment when the application screens began to look perfect in any room and in any lighting.

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