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A Beginner’s Guide to Prototyping

Prototyping, as a concept, existed before the Internet. People developing a new physical product usually built the thing first and made sure it worked the way they imagined it would. They then patented the first version and showed it to potential investors. If the inventors had access to certain means of production (for example, they worked in a factory), they continued to develop further, eliminating errors and shortcomings, until they reached a model that could immediately start production.

Do you still remember the old demo CD? I mean the ones that had programs with limited functionality, or games with only one or two game levels? Prototypes are very similar to these demos, only simpler.

You build a prototype of a website or app to make sure it will work as you intended.

Their purpose is not so much to convince prospective customers to buy the product, but rather to help make it better. You build a prototype of a website or app to make sure it will italy phone number data work as you intended. You can also use it to show clients or potential investors how you envision it to work.

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Lately, we’ve been seeing a lot

Apps focused on prototyping for the web, as well as mobile apps. Well, now Adobe Experience Designer has been released, combining the functionality of web and mobile specifics, i.e. “application design” with application prototyping. Given Adobe’s reputation and their market share in the professional sector, it seems reasonable to assume that many people who previously did not bother with prototyping will now take it seriously.

Like most other basic guides, this one is for beginners. It is intended for people who are just starting to build prototypes on a regular basis, regardless of their previous experience in the design industry (or none at all).

In this guide, we will mainly try to cover the basic principles. Then you’ll find links to other guides with we have managed to alleviate additional information, and of course a huge list of apps and tools to work with later.

Wireframes and mockups versus prototypes

Every designer who has been in the industry for some time has probably met or worked with cmo email list wireframes (so-called web sketches) and/or designed mockups (sometimes called static web drawings) in some image editor. Aren’t these prototypes?

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